How to get core tyria masterypoints
The Depths of Tyria: Vast underground lakes, crystallized superstructures, superheated magma chambers, and near endless labyrinth of tunnels drilled though solid bedrock all sporadically connect by an advance gateway network created by the Asura.Northern half of Ascalon region claimed by the Charr, rumors of unrest and civil strife have traveled beyond its borders. The Charr Homelands: A deciduous verdant region in the northeastern part of the continent.Both regions are in a warring state between the Stone Summit and Deldrimor Dwarves. The Shiverpeak Mountains have three sub-regions, two being accessible in Prophecies: the Northern Shiverpeaks and the Southern Shiverpeaks. The Shiverpeak Mountains: A giant mountain chain that acts as a divider running north to south, between Ascalon and Kryta, and connects to the Far Shiverpeaks.It was here that the Gods of Tyria plunged the giant bloodstones into the caldera of its largest volcano, Abaddon's Mouth. The Ring of Fire Islands: An island chain found past the southwestern shores of the continent, and west of the peninsula of Orr.Centaurs roam its untamed wilds and timeless Druid spirits tends the prehistoric plant-life and coexist with all manner of dire-beasts while Shining Blade insurgents take refuge within its labyrinth of old growths and devise ways to strike from its shadows. The Maguuma Jungle: A dense jungle found in the western area of the continent.Ascalonian refugees pouring in from the east have taken refuge here while theocratic White Mantle paramilitaries continue to preach of their new gods. Despite this, its countryside are besieged by an Undead plague its people divided by whispers of civil war. Found in the central-western area of the continent, the kingdom and its people are currently the only human-settlement to prosper where all others have perished. The Krytan Kingdom: A lush and green area rich with fertile volcanic soil.Found in the northwestern region of the continent Elona, it is sandwiched between the Blazeridge Mountains, peninsula of Orr, and the Desolation. The dying elder Forgotten race stand ever vigilant in fulfilling their sacred duties. The Crystal Desert: Formerly a sea dotted with cays, small islands, and sandy beaches, it has since been transformed into a barren desert.This region is under perpetual military occupation by Charr warbands who have laid siege to its few remaining bastions of human civilization. The Ruins of Ascalon: The remains of a once great kingdom lie in ruins here in the eastern area of the continent.Before weapon level 10, it has no cost.Tyria and the surrounding islands are divided into several major regions After weapon level 10, spent Weapon Mastery points can be reset (all points refunded and can be spent again) using Azoth. Only 19 total points can be obtained for each weapon, but there is no limit to how many different weapons you can master. Every weapon type has two trees that offer different styles of combat, and players can mix and match or create their own specialization." Įach Weapon Mastery has 2 Skill Trees, and players are forced to choose how which portions of the Skill Trees to unlock, as it is not possible to unlock both Skill Trees fully. So as a player uses their Ice gauntlet, they will earn Ice gauntlet XP and at certain thresholds be awarded a point they can use to improve the weapon. This manifests itself in weapon mastery points that players can spend to unlock new abilities and passive upgrades. "In New World, as players use a weapon, they get better with it.
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Players progress in Weapon Mastery by gaining Weapon Mastery points in battle, which scale with XP/enemy level. Weapon Masteries are experience paths that unlock abilities, modifiers, and bonuses for a specific type of weapon in New World.